Bartek
Board Regular
- Joined
- Jul 29, 2006
- Messages
- 54
Since MS made Visual Studio a free download, it seems almost a waste of time to bother with VBA as a game development platform anymore...
VBA being non-compiled really puts a damper on game animation.
Well, you seem to miss a point here. Of course, Excel is not a perfect game development platform - it was never supposed to be - but this is a very reason to develop a game on it - it's a kind of "less is more" philosophy mixed with the desire to make something a bit crazy.
Developing a game under serious constrains imposed by the platform, like in case of MS Excel, may be very beneficial to the quality of game mechanics and to the success of a project. This looks like a paradox, but makes sense: probably only a tiny fraction of "indie" (independent) game projects fail because their developers could not cope with limitation of the engine. It seems that the cast majority of projects fail because of the exactly opposed reason - the desire to find better and better engine, endless changes associated with it and so on.
Of course, there are some other factors involved, like making a perfectly "boss secure" game - no employer will disable the Excel Application in his office