Why not extending your knowledge by creating a solver for a particular game? I know that Su Doku's have been solved a lot of times (Andy Pope did this very well), but what about a Japanese puzzle solver? You know, the typical grid - as seen at http://bux.to/christmaspuzzle.php - that is input. Your solver will then solve the puzzle and show the picture.
I'm sure there are plenty of related tasks you can do.
Are you sure? I tried writing a text based adventure game once for the Commodore 64. It didn't work and was about as much fun as taking a hacksaw to my right arm.
Is that like the Amiga where you used to be able to buy magazines that teach you to write a piece of code? They were about 400 pages long and all they did was make a sphere spin round...
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