tyshanklin1
New Member
- Joined
- Sep 13, 2024
- Messages
- 1
- Office Version
- 365
- Platform
- Windows
- MacOS
Hi all,
I'm wanting to make a calculator to help me keep track of scores/damage during gameplay, and help me make sure I don't miscalculate damage to the players or monsters.
In an ideal scenario, I would have a checkbox (B1) that I can check for any weather condition. I also have the player's current HP/Health in C1. I am tracking the damage done to players in cells B4:B15. The weather condition cuts the attack damage in half on the specific turns that it is visible. I tried using an IF formula for a sort of "If weather is checked, cut the damage in half" sort of thing, but obviously this is not going to help as it cannot keep track of the turns where this is tracked and not, and the closest I can get it is that the damage will be cut in half, but will go back to full the moment the box is un-checked.
I figure this may need to be something that is a script, but that is FAR beyond my capabilities.
I know that some may say that I should just put in the damage at half. The issue is that there have been many times when we are in the midst of the game and genuinely forget.
If anyone has any ideas on other formulas that should work in this scenario, or a script that would do the trick, I would greatly appreciate it!
I'm wanting to make a calculator to help me keep track of scores/damage during gameplay, and help me make sure I don't miscalculate damage to the players or monsters.
In an ideal scenario, I would have a checkbox (B1) that I can check for any weather condition. I also have the player's current HP/Health in C1. I am tracking the damage done to players in cells B4:B15. The weather condition cuts the attack damage in half on the specific turns that it is visible. I tried using an IF formula for a sort of "If weather is checked, cut the damage in half" sort of thing, but obviously this is not going to help as it cannot keep track of the turns where this is tracked and not, and the closest I can get it is that the damage will be cut in half, but will go back to full the moment the box is un-checked.
I figure this may need to be something that is a script, but that is FAR beyond my capabilities.
I know that some may say that I should just put in the damage at half. The issue is that there have been many times when we are in the midst of the game and genuinely forget.
If anyone has any ideas on other formulas that should work in this scenario, or a script that would do the trick, I would greatly appreciate it!