Eggplant2016
New Member
- Joined
- Jan 20, 2019
- Messages
- 14
Need Help!! I can't for the life of me figure out how to do this.
I am looking for a formula that will allow me to do this:
Cell O46 tracks the current Hit point points of a character. The max HP is found in cell G46, which is used to calculate the current HP by suming all the damage done in a round which has been input into cells G49:S49.
So if max HP is 150, and the sum of cells G49:S49 are 75, then the current HP in cell O46 is 75.
Cell W46 tracks the total temporary hit points. Which contains a generated number.
If there is an amount of temporary hitpoints in cell W46 that is greater than 0, I want any damage that is put into cells G49:S49 to first subtract from the temporary hitpoints in cell W46 until it reaches 0, and then apply the remainder to be subtracted from current hitpoints in cell O46.
Is this possible??
Thanks in advance.
I am looking for a formula that will allow me to do this:
Cell O46 tracks the current Hit point points of a character. The max HP is found in cell G46, which is used to calculate the current HP by suming all the damage done in a round which has been input into cells G49:S49.
So if max HP is 150, and the sum of cells G49:S49 are 75, then the current HP in cell O46 is 75.
Cell W46 tracks the total temporary hit points. Which contains a generated number.
If there is an amount of temporary hitpoints in cell W46 that is greater than 0, I want any damage that is put into cells G49:S49 to first subtract from the temporary hitpoints in cell W46 until it reaches 0, and then apply the remainder to be subtracted from current hitpoints in cell O46.
Is this possible??
Thanks in advance.