Ellias_Adelle
New Member
- Joined
- Sep 13, 2021
- Messages
- 7
- Office Version
- 365
- Platform
- Windows
Hello,
Here is a doozy. I'm trying to create a spreadsheet that has 8 cells that hold numbers where each cell is controlled by a separate spinner (for simplicity sake we can use A1 through A8). I want the maximum value for each set to 99 and the minimum set to 1. I want a separate cell (B1) to have a separate number. Whenever any one of the spinners is clicked up I want B1 to go down by 1 and when any of them are clicked down I want B1 to go up by one (I still want the numbers to be added to, subtracted from, or changed by other means without changing B1). When that number equals 0 I want the spinners to not be able to click up anymore.
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Practical application and visualization: If you are having a problem trying to understand what I'm trying to do and you have played role games such as Skyrim or D&D you can think of this as stat allocation. A1 through A8 are the character's stats. The character just leveled up and B1 is the number of points they can divide between their stats. As they add stats the number of stats to allocate goes down and when it reaches 0 they cannot add any more to their stats unless they subtract from their stats first.
I've been messing around with code for spinners, but I don't think I'm anywhere close to solving this one.
Here is a doozy. I'm trying to create a spreadsheet that has 8 cells that hold numbers where each cell is controlled by a separate spinner (for simplicity sake we can use A1 through A8). I want the maximum value for each set to 99 and the minimum set to 1. I want a separate cell (B1) to have a separate number. Whenever any one of the spinners is clicked up I want B1 to go down by 1 and when any of them are clicked down I want B1 to go up by one (I still want the numbers to be added to, subtracted from, or changed by other means without changing B1). When that number equals 0 I want the spinners to not be able to click up anymore.
---------‐----------------
Practical application and visualization: If you are having a problem trying to understand what I'm trying to do and you have played role games such as Skyrim or D&D you can think of this as stat allocation. A1 through A8 are the character's stats. The character just leveled up and B1 is the number of points they can divide between their stats. As they add stats the number of stats to allocate goes down and when it reaches 0 they cannot add any more to their stats unless they subtract from their stats first.
I've been messing around with code for spinners, but I don't think I'm anywhere close to solving this one.