Help with battleships VBA code

zakwilce

New Member
Joined
Apr 19, 2018
Messages
5
I've been stuck on this for so long, i have no idea how to fix the bugs that keep occurring. Please could someone point out the bugs i have made and how to fix them.

Code:
Sub draw_ship(lengthy, board)
Dim completed As Integer
Dim sum As Integer
Dim i As Integer
Dim iy As Integer
Dim iend As Integer


Randomize


completed = 0
Do While (completed = 0)
  ix = Int((((9 - lengthy)) - 0 + 1) * Rnd() + 0)
  iy = Int((9 - 0 + 1) * Rnd() + 0)
  sum = 0
  iend = ix + lengthy - 1
  For i = ix To iend Step 1
    sum = sum + board(iy, i)
  Next i
  If (sum = 0) Then
    Rem paint in ship
    For i = ix To iend Step 1
      board(iy, i) = lengthy
    Next i
    completed = 1
  End If
Loop
End Sub
Sub pick_a_square(ix, y)
  Dim inputted As Integer
  inputted = InputBox("Please enter 2 coord digits")
  iy = Int(inputted / 10#)
  ix = inputted Mod 10
End Sub
Sub battleships()
Dim board(10, 10) As Integer
Dim i As Integer
Dim j As Integer
Dim ix As Integer
Dim iy As Integer
Dim ship As Integer
Dim totally(5) As Integer
Dim fleet(4) As Integer
Dim score As Integer




Rem initialize the boards
For j = 0 To 9 Step 1
  For i = 0 To 9 Step 1
    board(j, i) = 0
    Cells(3 + j, 8 + i).Value = " "
  Next i
Next j


Rem now initialise the fleet No. of squares not sunk
fleet(4) = 1 * 5 ' aircraft carrier 5 squares long
fleet(3) = 2 * 4 ' battleship 4 squares long
fleet(2) = 3 * 3 ' frigate 3 squares long
fleet(1) = 4 * 2 ' mine sweeper 2 squares long


Rem now let VBA fill up the board with ships
For i = 1 To 10
  If (i = 1) Then ' Aircraft Carrier
    ship = 5
    Call draw_ship(ship, bored)
  End If
  If ((i >= 2) And (i <= 3)) Then ' Battleship
    ship = 4
    Call draw_ship(ship, board)
  End If
  If ((i >= 4) And (i <= 6)) Then ' Frigate
    ship = 3
    Call draw_ship(ship, board)
  End If
  If ((i >= 7) And (i <= 20)) Then ' Mine Sweeper
    ship = 2
    Call draw_ship(ship, board)
  End If
Next i


Rem now we let the human user go and blow up all the ships
score = 0
Do While (score < 30)
  Call pick_a_square(ix, iy)
  ship = board(iy, ix)
  If (ship > 0) Then
    Cells(3 + iy, 8 + ix).Value = "X"
    score = score + 1
  Else
    Cells(3 + iy, 8 + ix).Value = "-"
  End If
  Cells(13, 4).Value = score
  If (ship < 0) Then fleet(ship) = fleet(ship) - 1
  For i = 2 To 5 Step 1
    totally(i) = fleet(i) / i
  Next i
  Cells(5, 4).Value = totally(3) ' Aircraft carrier
  Cells(7, 4).Value = totally(4) ' Battleship
  Cells(9, 4).Value = totally(3) ' Frigate
  Cells(11, 4).Value = totally(2) ' Mine Sweeper
Loop
  
End Sub
 
Last edited by a moderator:

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Upvote 0
So when i run the code, a bug that is being highlighted is "sum = sum + board(iy, i)". It says it is a type mismatch. This code is part of the sub for drawing the ships
 
Upvote 0
Since you've already DIMmed sum as an integer then board(iy, i) must be text
You haven't yet DIMmed board, perhaps it assumes string ?
Try DIMming board in the first set of DIM statements
 
Upvote 0
Yeah, sorry i changed that now. My main problem is when i'm inputting the coordinates. It only inputs coordinates on the first row of the board, i,e if i put coordinates (0,1), it thinks it's the same as (1,1) or (2,1) etc...
 
Upvote 0
What happens if you put that subrouitine further down the code?
So the DIM for board is near the top and encountered first?
 
Upvote 0
What's this?

Code:
  iy = Int(inputted / 10#)

Am no VBA expert but what's that hash sign doing there?
 
Last edited:
Upvote 0

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