This is obviously a game.
I have 7 types of chips(red, green, gold, white, blue, brown, black), with different values, distributed amongst 3 bags.
The good bag contains only the first 3 types. (three types in constant distribution)
The bad bag contains only the last 4 types. (4 types in constant distribution)
The mixed bag contains an assortment from the first two bags. (seven types of chips in different quantities, the odds are always changing.)
The game starts with more bad than good in the mixed bag, but eventually the good will start to increase and change the odds. (The chips are called KARMA CHIPS)
When I simulate a roll of three dice, you take the red dice qty out of the bottomless first bag.
You take the black dice quantity out of the bottomless second bag.
You take the white dice quantity out of the mixed bag.
You then play your turn with the chips. (move etc.)
At the end of the turn, you pull a certain variable number of chips from either or both of the first two bags, and put them in the mixed bag, thus changing the odds for the next player, then update the new total.
The question is, how do you stop the dice from rolling while everything else is going on? Every time you do something, the dice roll again.
Also, how do you replace the old mixed bag contents with the new mixed bag contents at the end of the turn, so they will be different for the next player?
I have all the formulas for the odds of picking things out of the mixed bag, but I can't figure out how to stop the dice, or how to update the contents at the end of the turn.(replace previous contents with new contents)
This may sound weird, but I've read weirder in here.
Thanks,
wolf
I have 7 types of chips(red, green, gold, white, blue, brown, black), with different values, distributed amongst 3 bags.
The good bag contains only the first 3 types. (three types in constant distribution)
The bad bag contains only the last 4 types. (4 types in constant distribution)
The mixed bag contains an assortment from the first two bags. (seven types of chips in different quantities, the odds are always changing.)
The game starts with more bad than good in the mixed bag, but eventually the good will start to increase and change the odds. (The chips are called KARMA CHIPS)
When I simulate a roll of three dice, you take the red dice qty out of the bottomless first bag.
You take the black dice quantity out of the bottomless second bag.
You take the white dice quantity out of the mixed bag.
You then play your turn with the chips. (move etc.)
At the end of the turn, you pull a certain variable number of chips from either or both of the first two bags, and put them in the mixed bag, thus changing the odds for the next player, then update the new total.
The question is, how do you stop the dice from rolling while everything else is going on? Every time you do something, the dice roll again.
Also, how do you replace the old mixed bag contents with the new mixed bag contents at the end of the turn, so they will be different for the next player?
I have all the formulas for the odds of picking things out of the mixed bag, but I can't figure out how to stop the dice, or how to update the contents at the end of the turn.(replace previous contents with new contents)
This may sound weird, but I've read weirder in here.
Thanks,
wolf